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BFG10K
Driver 177.79, Windows XP Pro 32 bit SP3

8800 Ultra.
Intel Core 2 Duo E6850.
4 GB RAM.
Intel G33 motherboard.
Soundblaster X-Fi.
DirectX 9.0c (Mar 08).
No overclocks or mods of any kind.



Texture clamp setting not working in OpenGL

Setting: Any.

Problem: in Quake 3 based games such as Jedi Knight 2 white lines can be seen between textures as shown below:





Condemned 1.0

Setting: 1920x1440, 16xAF, 4xAA, super-sampling transparency.

Problem: sun shadows from windows sometimes don't render correctly.

The example below has a bright floor:



But when I step to the side a little the floor goes dark in the same area:



This problem happens in multiple areas in the game.



Dues Ex Invisible War 1.2

Setting: 1920x1440, 16xAF, 4xAA, super-sampling transparency.

Problem: when moving the mouse past objects such as the number panel below, the framerate plummets and the mouse visibly lags.





Fear Extraction Point & Perseus Mandate

Setting: 1600x1200, 16xAF, 4xAA, super-sampling transparency.

Problem: random jerkiness during gameplay that usually happens in areas using the new lighting scheme the expansion packs introduced.



Red Faction 1.20

Setting: any.

Problem: game is unplayable due to rendering artifacts as shown below. My ATi Radeon 4850 runs the game perfectly so it's an nVidia driver issue.





Stalker 1.0005

Setting: 1920x1440, 16xAF, driver AA higher than 4xAA, full dynamic lighting.

Problem: forcing driver AA higher than 4xAA (e.g. 8xQ) causes massive visual corruption.





Thief 3

Setting: 1920x1440, 16xAF, 4xAA, super-sampling transparency AA.

Problem 1: bad mouse lag when rotating your view close to walls, enabling vsync reduces the problem. No such problems on Radeon hardware.

Problem 2: stuttering/hitching in areas with heavy lighting (e.g. Underground Citadel).



Vampire Bloodlines 1.2

Setting: any control panel anti-aliasing setting.

Problem 1: Enabling AA other than 4x in the control panel results in no AA applied until you alt-tab out and then alt-tab back into the game.

Problem 2: Enabling 4xAA in the control panel results in a BSOD or driver error:

BFG10K
Bump for extra coverage.
squall_leonhart
i think some of those bugs are noted in the 93.xx inf... but its typical its not fixed in 97...
BFG10K
I heard a rumour that Forceware X will be coming next week and it'll have a new user interface.

Here's hoping some/all of the bugs will be fixed in that release.

In particular I really want the 8xS and 16xS AA modes back.
CorDox
I just installed an EVGA 8800 GTX and the 97.02 drivers and now I have almost no OpenGL Support.. According to OpenGL Extensions Viewer App, I have 100% support for OpenGL 1.1, 12% support for 1.2, and 0% support for all versions above.. I cannot run any OpenGL demos in the Nvidia SDK, nor an OpenGL based engine I've been working on with some friends.. Everything worked fine with a 7800 GTX and 93.71 drivers.

Did they forget to add some files to this driver or what?
BFG10K
I don't have any issues with OpenGL except for those listed above.

Try reinstalling your driver and make sure you aren't forcing a shorter extension string and/or lower OpenGL version with tweaker utilities.
CorDox
I have uninstalled and reinstalled multiple times, used driver cleaner pro in safe mode etc, uninstalled any tweaker apps..

Is your card EVGA by chance? I'm guessing not.

Edit: I just tried to load the demo of Prey and it also exited with OpenGL errors.
squall_leonhart
Check the Global profile and make sure opengl extension limit is set to off.
BFG10K
QUOTE
Is your card EVGA by chance? I'm guessing not.

Nah, it's Leadtek.

Instead of using 97.02 have you tried using the CD 96xx drivers?
squall_leonhart
96.97 is the latest?... i think
kempez
QUOTE (squall_leonhart @ Nov 15 2006, 02:03 AM)
96.97 is the latest?... i think
*


I've got an 8800GTX and I'm hugely dissapointed with the lack of overclocking features in the forceware drivers. Pretty bad performance by nVidia IMO.
squall_leonhart
yeah, they make you install ntune now <dodgy>

....
CorDox
I resolved the issue already, had to get a recently released beta bios for my motherboard, as well as track down some bits of an Asus enhanced driver that didn't want to uninstall properly, and then reinstall the drivers.
kempez
Ye totally squall. Plus it wouldn't let me install as I don't have an nforce board :mad:

Here's an issue I've found with drivers 97.02 (and all the others supporting 8800GTX). Re-installed drivers, driver cleaned...even re-installed Windows too.



1920 x 1200

Tried at both 4 x 8 x and 8 x q 16 x
MystaEB
Just a heads-up, I found the super-sampling options in the 97.02 drivers. In manage 3d Settings, just apply whatever level of AA you desire, then scroll down to "Transparency Anti-Aliasing" and you can choose from MultiSampling or SuperSamping. Works great for me, I'm running 97.02 and a 8800 GTS.
squall_leonhart
the latest ntune installs on any board :|

its supposed to anyway
BFG10K
QUOTE
scroll down to "Transparency Anti-Aliasing" and you can choose from MultiSampling or SuperSamping.

Those aren't the AA modes I was referring to.
brinox
my issue is the flat panel scaling setting. whenever i change that the setting doesnt stay to what i set it at. it always go back to the default "nvidia scaling" option rather than nvidia scaling with fixed aspect ratio.

this works fine in the 96.xx CD drivers but not on 97.02! i have a BFG 8800GTS and a BFG 680i SLI mobo.
squall_leonhart
the 97.02 inf is borked....
43n1m4
My problems on Windows XP x64 Professional, 8800GTS, 96.89 Beta (see my sig for more details, or look at my profile)

No OpenGL games work whatsoever (Either crashes or cannot find extensions, probably due to the beta state of the drivers)

NFS: Carbon - stuttering performance. It is playable, but annoying nonetheless. Some crashes

Oblivion - Not possible to run AA+HDR (no matter the setting in CP, no AA is applied in game - and yes, I have tried to force the AA in CP)

Black and White 2 - Good FPS, but some rendering errors on water - especially if you zoom in and out quickly. Happens randomly.

Fear - Crashes at some cutscenes (the flashbacks). May be due to the newly released XFI drivers. The performance is good. These crashes are so severe, they restart the computer without warning.

Half Life 2 - Problems setting the AA + AF in the profiles; global settings does work however.

GRAW - No AA is applied, no matter the setting ingame or through CP

Profile overrides seem to be somewhat broken, only works for some games. May be due to the beta state of the drivers, but its very unpredictable.
Italicized
QUOTE
Just a heads-up, I found the super-sampling options in the 97.02 drivers. In manage 3d Settings, just apply whatever level of AA you desire, then scroll down to "Transparency Anti-Aliasing" and you can choose from MultiSampling or SuperSamping. Works great for me, I'm running 97.02 and a 8800 GTS.

Those options are for the Transparency AA, a feature only usable on alpha textures in DirectX. The Super-Sampling BFG10K was referring to are the 8xS and/or 16xS modes, an AA algorithm can be used by OpenGL and DirectX alike and is capable of performing anti-aliasing to everything on screen.

I too am anxious to see if the G80s will allow Full-Screen Super-Sampling. Until they do I'll withhold from purchasing one.

Nvidia, add SSAA modes in the next driver update.
Italicized
QUOTE
GRAW - No AA is applied, no matter the setting ingame or through CP

GRAW doesn't allow AA whatsoever, even through control panels. That's not a driver 97.02 problem but crappy game development.
43n1m4
QUOTE (Italicized @ Nov 25 2006, 03:44 PM)
GRAW doesn't allow AA whatsoever, even through control panels.  That's not a driver 97.02 problem but crappy game development.
*


Then perhaps they should remove the in-game setting..
BFG10K
QUOTE
Nvidia, add SSAA modes in the next driver update.

I recommend telling nVidia. The more people that ask for it the more chance we'll get it.
Italicized
QUOTE (43n1m4 @ Nov 25 2006, 07:08 PM)
Then perhaps they should remove the in-game setting..
*

IIRC, wasn't it labeled as "Edge Smoothing?"
Italicized
QUOTE
I recommend telling nVidia. The more people that ask for it the more chance we'll get it.

I did already. Hopefully there are a lot of people doing the same.
43n1m4
QUOTE (Italicized @ Nov 25 2006, 11:25 PM)
IIRC, wasn't it labeled as "Edge Smoothing?"
*


Can you tell me what edges they smooth, then? Naturally I would assume they meant "AA for dummies", but its sufficiently vague to be just about anything... smile.gif
Munkez
I also get problems with GTR2 and GTL.....
In both games the menu's flicker badly when moving between them... in game is fine.

I have also had random lock-ups on desk top causing me to restart my pc (and once in GTL hung for 20secs or so flashed up blue with writing then auto reset) huh.gif
Is this driver orientated do you think? it has only happened since upgrading to the new 8800gts sad.gif

Munk
Italicized
QUOTE
Can you tell me what edges they smooth, then? Naturally I would assume they meant "AA for dummies", but its sufficiently vague to be just about anything...

It's not AA of any kind but a blur process that sacrifices the crispness of the textures as well. In short, it does nothing to edges specifically but blurs the entire screen with the hope that the blur will will blend opposing colors together well enough to hide the aliasing.

It is not an AA algorithm.
QUOTE
When set to Edge Smoothing, it uses a Blur Shader post-processing effect to generally blur the entire image and thus reduce the appearance of jaggedness. On the plus side, this effect has no significant performance impact on most graphics cards; on the negative side, it blurs everything, including textures, and thus makes the image appear much less crisp. Below is a comparative screenshot of the effect:




The fact that the 97.02 driver doesn't perform AA for GRAW is not a driver bug.
43n1m4
QUOTE (Italicized @ Nov 26 2006, 10:05 AM)
It's not AA of any kind but a blur process that sacrifices the crispness of the textures as well.  In short, it does nothing to edges specifically but blurs the entire screen with the hope that the blur will will blend opposing colors together well enough to hide the aliasing.
...
The fact that the 97.02 driver doesn't perform AA for GRAW is not a driver bug.
*


No, so it seems. The rest of my points still stands, though.
Italicized
QUOTE
The rest of my points still stands, though.

The rest of your problems were happening on the 96.89 Beta drivers were they not?

Have you tried the 97.02's to see if the problems are resolved?
43n1m4
QUOTE (Italicized @ Nov 26 2006, 11:30 AM)
The rest of your problems were happening on the 96.89 Beta drivers were they not?

Have you tried the 97.02's to see if the problems are resolved?
*


As you can se in my first post on this thread, I'm running Windows XP x64 Pro - the 97.02s aren't available. In fact, only 96.89 Beta is available.
Italicized
QUOTE
...the 97.02s aren't available. In fact, only 96.89 Beta is available.

How is this thread's author dicussing 97.02 driver issues if the driver doesn't exist?

What are these?
jerickson
QUOTE (Italicized @ Nov 26 2006, 03:21 PM)
How is this thread's author dicussing 97.02 driver issues if the driver doesn't exist?

What are these?
*


Those are for 32bit versions of windows, you must not be a very good reader:
QUOTE
I'm running Windows XP x64 Pro
Italicized
QUOTE
Those are for 32bit versions of windows

Thankyou for pointing that out, I overlooked that fact.
QUOTE
...you must not be a very good reader:

Or I must have simply made a mistake, either way I don't think the derogatory comment was needed.

In any case I have yet to understand why someone is trying to discuss 96.89 driver issues in a thread discussing 97.02 problems.
43n1m4
QUOTE(Italicized @ Nov 26 2006, 01:42 PM)
Thankyou for pointing that out, I overlooked that fact.

Or I must have simply made a mistake, either way I don't think the derogatory comment was needed.

In any case I have yet to understand why someone is trying to discuss 96.89 driver issues in a thread discussing 97.02 problems.
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Perhaps somebody experienced the same problems in 97.02.

Perhaps out of frustration.
BFG10K
I have updated the original post with more bugs from my new E6600 system.
jerickson
QUOTE(Italicized @ Nov 26 2006, 03:42 PM)
Thankyou for pointing that out, I overlooked that fact.

Or I must have simply made a mistake, either way I don't think the derogatory comment was needed.

In any case I have yet to understand why someone is trying to discuss 96.89 driver issues in a thread discussing 97.02 problems.
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I agree the post is kind of out of place, however the point stands, and yes, the derogatory comment was needed, because if I don't make them, then people won't think twice about posting mistakes. If people know they get flamed, they are less likely to post something that will get them flamed.
Urban.no
I cant install anything but 96.89 drivers with my Gainward 8800gtx card sad.gif
jerickson
Final Fantasy XI also has issues with the shaders. None of the character models are displayed, and you can't even play the game. According to the manufactor, this is a bug with the video card driver.
AirBeagle1
Falcon 4: Allied Force locks up with the 8800 series cards prior to actually joining in any flight.
Brian_S
Your thread has been forwarded on to the G80 engineering and product team, BFG. (from the manager at nV I sent it to)
Thanks for the feedback.
BrNz
Might have been reported already (sorry if I'm repeating bugs)

97.02 installs "Default Monitor" on top of installing the correct monitor below:
Samsung 19" 940BW LCD

This causes the desktop to display text as blurry or fuzzy. Windows shows that I have the correct native display of 1940x880 for the LCD but the LCD itself is reporting 1280x1024. No way to override this either.

If I reinstall the drivers (96.xx?) that came with the card - eVGA 8800 GTS everything is kosher again.
BFG10K
97.44 is even worse than 97.02.

For example Halo runs even slower than it did on 97.02 and to rub salt into the wound it now has massive rendering artifacts as well.

97.44 is quite possibly the worst driver I have ever used on a video card.

If this downward spiral continues (including the still missing xS modes) I'll be seriously considering an ATi Crossfire system to get back super-sampling and usable drivers.
BFG10K
I have added some 97.44 driver issues.
BFG10K
I have added more issues (and yes, these issues are still in 97.44).
Brian_S
QUOTE(BFG10K @ Dec 8 2006, 08:47 PM)
97.44 is even worse than 97.02.

For example Halo runs even slower than it did on 97.02 and to rub salt into the wound it now has massive rendering artifacts as well.

97.44 is quite possibly the worst driver I have ever used on a video card.

If this downward spiral continues (including the still missing xS modes) I'll be seriously considering an ATi Crossfire system to get back super-sampling and usable drivers.
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I'd note that some of these games are probably under the driver teams radar these days:

Red Faction is from 2000, even the website just says "No news"

Decent 3 launched in June 1999

Serious Sam from March 2001

Which is not to say you don't have valid issues, but I think given the chip is a totally new architecture I can cut them some slack in games from the birth of 3d games era.

I've been playing HL2 Episode 1, Prey, and UT2004 primarily and haven't had any problems. I've also played Q4, BF2, Oblivion, Far Cry, FEAR, and HL2 Lost Coast to a lesser extent and nothing jumped out at me like "ZOMG WTH is going on here?!".

So for me anyway, the 97.44s have been no where near the "worst drivers I have ever used", but the nine games I can recall playing in the month I've had the 8800GTX are all made within the last few years.

In any case, as noted, your thread has been forward to nVidia, and they are working on the driver issues with the 8800 series. My guess is there are more this time around because of the revolutionary (as opposed to evolutionary) nature of the core.

In any case, the product has been out a month and the drivers will surely improve in upcoming weeks. smile.gif
squall_leonhart
indeed, the G70 series was no less problematic in its first few weeks and neither was any of the card series's....

i just wish they'd fix the outstanding issues with the old cp.. or atleast put the missing features into the new cp (refresh rate overrides for instance... not everyones running LCD yet...)

Brian, i would also like to know where the point of having the Profile manager able to edit extension limit settings.. i think that setting should be disabled in the newcp like it is in the old one.... as extension limit is useless without being able to enter the hex number anyway.
Brian_S
QUOTE(squall_leonhart @ Dec 16 2006, 04:10 AM)
indeed, the G70 series was no less problematic in its first few weeks and neither was any of the card series's....

i just wish they'd fix the outstanding issues with the old cp.. or atleast put the missing features into the new cp (refresh rate overrides for instance... not everyones running LCD yet...)

Brian, i would also like to know where the point of having the Profile manager able to edit extension limit settings.. i think that setting should be disabled in the newcp like it is in the old one.... as extension limit is useless without being able to enter the hex number anyway.
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Forwarded your comment/question. smile.gif
squall_leonhart
thanks tongue.gif

also... 93.81 and 93.71 both have the same issue that 96+ has,.. which is when classic cp is enabled, and coolbits is installed. the system stalls semi locks up at startup, then about 10-15 seconds later, unlocks, and the screen blinks.

this also happens when accessing the classic cp with coolbits installed.
....i can put up with it for now as 93+ fixes the broken tele and video options so i can change brightness controls within power dvd again tongue.gif.

hmm... still... i like my cp to not lockup my system for those few seconds... as it can cause mouse buffer overflows and service hangs. (experienced them with 96.89)
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