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> 97.02 + 8800 GTS driver bugs, Comprehensive list inside
BFG10K
post Nov 12 2006, 03:01 AM
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Driver 177.79, Windows XP Pro 32 bit SP3

8800 Ultra.
Intel Core 2 Duo E6850.
4 GB RAM.
Intel G33 motherboard.
Soundblaster X-Fi.
DirectX 9.0c (Mar 08).
No overclocks or mods of any kind.



Texture clamp setting not working in OpenGL

Setting: Any.

Problem: in Quake 3 based games such as Jedi Knight 2 white lines can be seen between textures as shown below:





Condemned 1.0

Setting: 1920x1440, 16xAF, 4xAA, super-sampling transparency.

Problem: sun shadows from windows sometimes don't render correctly.

The example below has a bright floor:



But when I step to the side a little the floor goes dark in the same area:



This problem happens in multiple areas in the game.



Dues Ex Invisible War 1.2

Setting: 1920x1440, 16xAF, 4xAA, super-sampling transparency.

Problem: when moving the mouse past objects such as the number panel below, the framerate plummets and the mouse visibly lags.





Fear Extraction Point & Perseus Mandate

Setting: 1600x1200, 16xAF, 4xAA, super-sampling transparency.

Problem: random jerkiness during gameplay that usually happens in areas using the new lighting scheme the expansion packs introduced.



Red Faction 1.20

Setting: any.

Problem: game is unplayable due to rendering artifacts as shown below. My ATi Radeon 4850 runs the game perfectly so it's an nVidia driver issue.





Stalker 1.0005

Setting: 1920x1440, 16xAF, driver AA higher than 4xAA, full dynamic lighting.

Problem: forcing driver AA higher than 4xAA (e.g. 8xQ) causes massive visual corruption.





Thief 3

Setting: 1920x1440, 16xAF, 4xAA, super-sampling transparency AA.

Problem 1: bad mouse lag when rotating your view close to walls, enabling vsync reduces the problem. No such problems on Radeon hardware.

Problem 2: stuttering/hitching in areas with heavy lighting (e.g. Underground Citadel).



Vampire Bloodlines 1.2

Setting: any control panel anti-aliasing setting.

Problem 1: Enabling AA other than 4x in the control panel results in no AA applied until you alt-tab out and then alt-tab back into the game.

Problem 2: Enabling 4xAA in the control panel results in a BSOD or driver error:



This post has been edited by BFG10K: Sep 16 2008, 01:21 PM


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BFG10K
post Nov 13 2006, 11:31 AM
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Bump for extra coverage.


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squall_leonhart
post Nov 14 2006, 01:34 AM
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i think some of those bugs are noted in the 93.xx inf... but its typical its not fixed in 97...
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BFG10K
post Nov 14 2006, 09:08 AM
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I heard a rumour that Forceware X will be coming next week and it'll have a new user interface.

Here's hoping some/all of the bugs will be fixed in that release.

In particular I really want the 8xS and 16xS AA modes back.


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CorDox
post Nov 14 2006, 10:43 AM
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I just installed an EVGA 8800 GTX and the 97.02 drivers and now I have almost no OpenGL Support.. According to OpenGL Extensions Viewer App, I have 100% support for OpenGL 1.1, 12% support for 1.2, and 0% support for all versions above.. I cannot run any OpenGL demos in the Nvidia SDK, nor an OpenGL based engine I've been working on with some friends.. Everything worked fine with a 7800 GTX and 93.71 drivers.

Did they forget to add some files to this driver or what?
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BFG10K
post Nov 14 2006, 10:51 AM
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I don't have any issues with OpenGL except for those listed above.

Try reinstalling your driver and make sure you aren't forcing a shorter extension string and/or lower OpenGL version with tweaker utilities.


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CorDox
post Nov 14 2006, 11:03 AM
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I have uninstalled and reinstalled multiple times, used driver cleaner pro in safe mode etc, uninstalled any tweaker apps..

Is your card EVGA by chance? I'm guessing not.

Edit: I just tried to load the demo of Prey and it also exited with OpenGL errors.

This post has been edited by CorDox: Nov 14 2006, 11:34 AM
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squall_leonhart
post Nov 15 2006, 12:24 AM
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Check the Global profile and make sure opengl extension limit is set to off.
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BFG10K
post Nov 15 2006, 02:00 AM
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QUOTE
Is your card EVGA by chance? I'm guessing not.

Nah, it's Leadtek.

Instead of using 97.02 have you tried using the CD 96xx drivers?


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squall_leonhart
post Nov 15 2006, 02:03 AM
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96.97 is the latest?... i think
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kempez
post Nov 15 2006, 08:53 PM
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QUOTE (squall_leonhart @ Nov 15 2006, 02:03 AM)
96.97 is the latest?... i think
*


I've got an 8800GTX and I'm hugely dissapointed with the lack of overclocking features in the forceware drivers. Pretty bad performance by nVidia IMO.


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squall_leonhart
post Nov 16 2006, 02:04 AM
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yeah, they make you install ntune now <dodgy>

....
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CorDox
post Nov 16 2006, 04:23 AM
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I resolved the issue already, had to get a recently released beta bios for my motherboard, as well as track down some bits of an Asus enhanced driver that didn't want to uninstall properly, and then reinstall the drivers.
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kempez
post Nov 16 2006, 08:46 PM
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Ye totally squall. Plus it wouldn't let me install as I don't have an nforce board :mad:

Here's an issue I've found with drivers 97.02 (and all the others supporting 8800GTX). Re-installed drivers, driver cleaned...even re-installed Windows too.



1920 x 1200

Tried at both 4 x 8 x and 8 x q 16 x


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MystaEB
post Nov 17 2006, 03:04 AM
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Just a heads-up, I found the super-sampling options in the 97.02 drivers. In manage 3d Settings, just apply whatever level of AA you desire, then scroll down to "Transparency Anti-Aliasing" and you can choose from MultiSampling or SuperSamping. Works great for me, I'm running 97.02 and a 8800 GTS.


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Core 2 Duo E4300 @ 3.36 Ghz / 2GB OCZ Platinum / 8800 GTS / XP Pro
Athlon 64 3700+ @ 3Ghz / 2GB Tracer / X1950 XTX / XP Pro
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squall_leonhart
post Nov 17 2006, 03:05 AM
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the latest ntune installs on any board :|

its supposed to anyway
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BFG10K
post Nov 17 2006, 09:08 AM
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QUOTE
scroll down to "Transparency Anti-Aliasing" and you can choose from MultiSampling or SuperSamping.

Those aren't the AA modes I was referring to.


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brinox
post Nov 17 2006, 08:59 PM
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my issue is the flat panel scaling setting. whenever i change that the setting doesnt stay to what i set it at. it always go back to the default "nvidia scaling" option rather than nvidia scaling with fixed aspect ratio.

this works fine in the 96.xx CD drivers but not on 97.02! i have a BFG 8800GTS and a BFG 680i SLI mobo.
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squall_leonhart
post Nov 17 2006, 11:23 PM
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the 97.02 inf is borked....
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43n1m4
post Nov 25 2006, 03:13 PM
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My problems on Windows XP x64 Professional, 8800GTS, 96.89 Beta (see my sig for more details, or look at my profile)

No OpenGL games work whatsoever (Either crashes or cannot find extensions, probably due to the beta state of the drivers)

NFS: Carbon - stuttering performance. It is playable, but annoying nonetheless. Some crashes

Oblivion - Not possible to run AA+HDR (no matter the setting in CP, no AA is applied in game - and yes, I have tried to force the AA in CP)

Black and White 2 - Good FPS, but some rendering errors on water - especially if you zoom in and out quickly. Happens randomly.

Fear - Crashes at some cutscenes (the flashbacks). May be due to the newly released XFI drivers. The performance is good. These crashes are so severe, they restart the computer without warning.

Half Life 2 - Problems setting the AA + AF in the profiles; global settings does work however.

GRAW - No AA is applied, no matter the setting ingame or through CP

Profile overrides seem to be somewhat broken, only works for some games. May be due to the beta state of the drivers, but its very unpredictable.


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MOBO ASUS A8N-SLI
CPU Athlon64 x2 | 3800+
RAM 2 GB Gskill | PC3200
GPU ASUS Geforce 8800GTS
MONITOR Samsung 940B
SOUND XFI Extrememusic
SPEAKERS Logitech 4.1, Sennheiser HD555
HDD 2*250GB SATA + 80GB, PATA
DRIVES DVD RW + DVD
PSU 700W OCZ
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