Oct 14 2009, 08:38 PM
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![]() One Cool Cat, with Wings, Looking Down Over Us Group: Administrators Posts: 6,089 Joined: 3-September 04 Member No.: 67 Club SLI Member: No |
Greetings everyone. I would like to take this chance to invite Nvidia customers and enthusiasts to ask Nvidia a question.
1) Is a latest trend or development on your mind? 2) Have a technology related question to Nvidia Hardware? 3) Have a question about The Way Its Meant to be played? Me and Amorphous will be allowing questions that Nvidia will be answering. Please keep in mind that not "all" questions are going to be answered. Me and Amorphous will try and pick and choose the best questions and the most supported subjects. There are of course some limitations on this. We will not be able to field questions regarding unreleased products and products Nvidia does not support. ((Example Radeon Questions)). Also, be wary that if we feel the question has already been answered, we will link you back to the question's answer. This is an exciting chance for us to help you communicate your questions, concerns, and feedback to Nvidia. It also will help Nvidia have better interaction with the community. Nvidia will be providing a spot to "answer" these questions in the near future. Which will update/amend into this post once its available. We will try to submit 3 to 5 questions a week and if successful Nvidia is committed to continue doing this. The amount of answers received will also depend on the amount of questions asked. Remember. Me And Amorphous will be closely monitoring this thread. Do not troll in this thread. It will not be allowed. Final Note: This is not a "Debate" Thread. If you wish to debate the answers that are recieved. Then please do so in another thread. This post is specifically for asking questions and receiving answers. Not Arguing or debating them. You can discuss that how you feel free anywhere in this community or another. Nvidia Question and Answers Archive ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- November 1st updates and Questions. Q: With AMD's acquisition of ATI and Intel becoming more involved in graphics, what will NVIDIA do to remain competitive in the years to come? Jen-Hsun Huang, CEO and founder of NVIDIA: The central question is whether computer graphics is maturing or entering a period of rapid innovation. If you believe computer graphics is maturing, then slowing investment and “integration” is the right strategy. But if you believe graphics can still experience revolutionary advancement, then innovation and specialization is the best strategy. We believe we are in the midst of a giant leap in computer graphics, and that the GPU will revolutionize computing by making parallel computing mainstream. This is the time to innovate, not integrate. The last discontinuity in our field occurred eight years ago with the introduction of programmable shading and led to the transformation of the GPU from a fixed-pipeline ASIC to a programmable processor. This required GPU design methodology to include the best of general-purpose processors and special-purpose accelerators. Graphics drivers added the complexity of shader compilers for Cg, HLSL, and GLSL shading languages. We are now in the midst of a major discontinuity that started three years ago with the introduction of CUDA. We call this the era of GPU computing. We will advance graphics beyond “programmable shading” to add even more artistic flexibility and ever more power to simulate photo-realistic worlds. Combining highly specialize graphics pipelines, programmable shading, and GPU computing, “computational graphics” will make possible stunning new looks with ray tracing, global illumination, and other computational techniques that look incredible. “Computational graphics" requires the GPU to have two personalities – one that is highly specialized for graphics, and the other a completely general purpose parallel processor with massive computational power. While the parallel processing architecture can simulate light rays and photons, it is also great at physics simulation. Our vision is to enable games that can simulate the interaction between game characters and the physical world, and then render the images with film-like realism. This is surely in the future since films like Harry Potter and Transformers already use GPUs to simulate many of the special effects. Games will once again be surprising and magical, in a way that is simply not possible with pre-canned art. To enable game developers to create the next generation of amazing games, we’ve created compilers for CUDA, OpenCL, and DirectCompute so that developers can choose any GPU computing approach. We’ve created a tool platform called Nexus, which integrates into Visual Studio and is the world’s first unified programming environment for a heterogeneous computing architecture with the CPU and GPU in a “co-processing” configuration. And we’ve encapsulated our algorithm expertise into engines, such as the Optix ray-tracing engine and the PhysX physics engine, so that developers can easily integrate these capabilities into their applications. And finally, we have a team of 300 world class graphics and parallel computing experts in our Content Technology whose passion is to inspire and collaborate with developers to make their games and applications better. Some have argued that diversifying from visual computing is a growth strategy. I happen to believe that focusing on the right thing is the best growth strategy. NVIDIA’s growth strategy is simple and singular: be the absolute best in the world in visual computing – to expand the reach of GPUs to transform our computing experience. We believe that the GPU will be incorporated into all kinds of computing platforms beyond PCs. By focusing our significant R&D budget to advance visual computing, we are creating breakthrough solutions to address some of the most important challenges in computing today. We build Geforce for gamers and enthusiasts; Quadro for digital designers and artists; Tesla for researchers and engineers needing supercomputing performance; and Tegra for mobile user who want a great computing experience anywhere. A simple view of our business is that we build Geforce for PCs, Quadro for workstations, Tesla for servers and cloud computing, and Tegra for mobile devices. Each of these target different users, and thus each require a very different solution, but all are visual computing focused. For all of the gamers, there should be no doubt: You can count on the thousands of visual computing engineers at NVIDIA to create the absolute graphics technology for you. Because of their passion, focus, and craftsmanship, the NVIDIA GPU will be state-of-the-art and exquisitely engineered. And you should be delighted to know that the GPU, a technology that was created for you, is also able to help discover new sources of clean energy and help detect cancer early, or to just make your computer interaction lively. It surely gives me great joy to know what started out as “the essential gear of gamers for universal domination” is now off to really save the world. Keep in touch. Jensen Q: How do you expect PhysX to compete in a DirectX 11/OpenCL world? Will PhysX become open-source? Tom Petersen, Director of Technical Marketing: NVIDIA supports and encourages any technology that enables our customers to more fully experience the benefits of our GPUs. This applies to things like CUDA, DirectCompute and OpenCL—APIs where NVIDIA has been an early proponent of the technology and contributed to the specification development. If someday a GPU physics infrastructure evolves that takes advantage of those or even a newer API, we will support it. For now, the only working solution for GPU accelerated physics is PhysX. NVIDIA works hard to make sure this technology delivers compelling benefits to our users. Our investments right now are focused on making those effects more compelling and easier to use in games. But the APIs that we do that on is not the most important part of the story to developers, who are mostly concerned with features, cost, cross-platform capabilities, toolsets, debuggers and generally anything that helps complete their development cycles. Q: How is NVIDIA approaching the tessellation requirements for DX11 as none of the previous and current generation cards have any hardware specific to this technology? Jason Paul, Product Manager, GeForce: Fermi has dedicated hardware for tessellation (sorry Rys :-P). We’ll share more details when we introduce Fermi’s graphics architecture shortly! -------------------- Rest in Peace, our Friend
Chris "ChrisRay" Arthington 1982 - 2010 SLIZONE Forum Administrator: Please do not PM me for assistance with troubleshooting your PC. Please use the appropriate forum so that all users may be able to assist you. Thank you. Disclaimer:NVIDIA User Group Members receive free software and/or hardware from NVIDIA from time to time to facilitate the evaluation of NVIDIA products. My opinions are my own Visit my Twitter My Guides and Previews |
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ChrisRay Would you like to Ask Nvidia A question? Oct 14 2009, 08:38 PM
Digiwand I think it's a great thing and I wish those tw... Oct 14 2009, 09:11 PM
ChrisRay QUOTE (Digiwand @ Oct 14 2009, 02:11 PM) ... Oct 14 2009, 09:39 PM
Digiwand Thanks Chris, good job then.
Again, best of lu... Oct 14 2009, 10:55 PM
SirPauly I agree with this because there is some negative f... Oct 14 2009, 11:06 PM
xman52373 I have a few questions. I have been a long time Nv... Oct 15 2009, 12:00 AM
ChrisRay For question number 1)
This is Nvidia's offic... Oct 15 2009, 01:01 AM
pahncrd 3d vision
1) Is nVidia fully committed to support... Oct 15 2009, 02:01 AM
tahnit Are you going to fix the framerate loss due to usi... Oct 15 2009, 09:10 AM
FlakMagnet 1. Is Nvidia moving away from gaming and focusing ... Oct 15 2009, 03:52 PM
Hapatingjaky I've have a few questions that really need to ... Oct 15 2009, 04:01 PM
ChrisRay Thanks for the continued questions. Questions will... Oct 15 2009, 10:17 PM
Desch A while ago, you guys showed off a slick interface... Oct 17 2009, 08:28 PM
Amorphous As you've already stated, NVIDIA would be unab... Oct 18 2009, 04:31 AM
Desch QUOTE (Amorphous @ Oct 18 2009, 05:31 AM)... Oct 18 2009, 03:23 PM
flashz Hi everyone
apologies if this question is too si... Oct 17 2009, 08:52 PM
ChrisRay Yes it will work Flashz. They are both PCIE compli... Oct 17 2009, 11:23 PM
flashz QUOTE (ChrisRay @ Oct 18 2009, 07:23 AM) ... Oct 18 2009, 06:28 AM
preachw QUOTE (flashz @ Oct 18 2009, 12:28 AM) Hi... Oct 18 2009, 08:06 PM
DrFPS When can we expect GeForce 300 Femri? Oct 18 2009, 12:51 AM
ChrisRay QUOTE (DrFPS @ Oct 17 2009, 04:51 PM) Whe... Oct 18 2009, 01:53 AM
Hexen525 This thread has me very excited!! I am ver... Oct 18 2009, 06:08 AM
Amorphous The reasons for NVIDIA disabling PhysX when a non ... Oct 18 2009, 06:08 PM
late I so far I am using ati, specifically 2 3870 card... Oct 18 2009, 08:26 PM
John Low When will the Nvidia 300-series graphic chipset co... Oct 18 2009, 07:37 AM
ChrisRay Questions only please. This is not a discussion th... Oct 18 2009, 09:35 AM
bloodstar23 Okay I have a question that I'm not sure is ap... Oct 18 2009, 08:54 PM
magicandy Specific question about 3D Vision:
Currently, whe... Oct 18 2009, 10:09 PM
drh1 hi chrisray,
there have been many posts about pro... Oct 18 2009, 11:15 PM
NickdeClaw Question: In a single-GPU, dual monitor setup with... Oct 19 2009, 07:58 AM
DukeNukem FAO: Nvidia
Concerns about the future.....
http... Oct 19 2009, 12:41 PM
ChrisRay First set of questions for this week have been sub... Oct 19 2009, 08:45 PM
-Kowan- Is nVidia working with Pande Group on OpenCL for a... Oct 20 2009, 03:46 AM
Lukilla What´s up with the driver introduced stuttering/c... Oct 20 2009, 04:25 PM
ChrisRay QUOTE (Lukilla @ Oct 20 2009, 08:25 AM) W... Oct 20 2009, 07:13 PM
Lukilla QUOTE (ChrisRay @ Oct 20 2009, 07:13 PM) ... Oct 21 2009, 02:14 AM
Chris-NYC I would like to ask nvidia specifically what plan ... Oct 20 2009, 07:43 PM
iemandikke Hello,
I have a geforce 8600 gts video card. i am... Oct 20 2009, 10:07 PM
filipetolhuizen I have a question.
Do they plan fixing DirectX 5 a... Oct 20 2009, 11:40 PM
.me Hello,
I own an hp dv9695eg laptop with nvidia 86... Oct 21 2009, 12:16 PM
happyjack272 if i heard correctly, fermi can do double precisio... Oct 21 2009, 06:42 PM
Eric Frikandel Hi,
I bought my 295GTX 5 months ago. And it is wo... Oct 21 2009, 08:15 PM
Exitios Note: please do not treat this thread as a means t... Oct 21 2009, 08:19 PM
NickdeClaw QUOTE (Exitios @ Oct 21 2009, 04:19 PM) N... Oct 22 2009, 02:10 AM

ChrisRay QUOTE (NickdeClaw @ Oct 21 2009, 06:10 PM... Oct 22 2009, 07:15 AM
magicandy QUOTE (Exitios @ Oct 21 2009, 04:19 PM) N... Oct 23 2009, 03:43 PM
axehole Hope this is the right place, I have been trying t... Oct 21 2009, 10:06 PM
pahncrd Is there a listing of the specific questions that ... Oct 22 2009, 12:29 AM
ChrisRay QUOTE (pahncrd @ Oct 21 2009, 05:29 PM) I... Oct 23 2009, 07:28 PM
utengineer I am a current user of the 790i Ultra board and GT... Oct 22 2009, 03:00 AM
ManuelG I think the following forums are probably better s... Oct 22 2009, 03:36 AM
Dostoyevsky77 Obviously, the only one I expect an answer to is t... Oct 22 2009, 08:33 PM
Cor'e =) I see a great BIG FUTURE possibility where Apple s... Oct 22 2009, 08:56 PM
filipetolhuizen QUOTE (Cor'e =) @ Oct 22 2009, 06... Oct 22 2009, 09:35 PM
jaafaman I've been curious about the frequency ratio be... Oct 22 2009, 10:29 PM
Dostoyevsky77 QUOTE (jaafaman @ Oct 22 2009, 06:29 PM) ... Oct 23 2009, 07:30 PM
Amorphous Could you condense this question down to a line or... Oct 26 2009, 08:36 AM
jaafaman QUOTE (Amorphous @ Oct 26 2009, 04:36 AM)... Oct 26 2009, 09:22 AM
Cor'e =) Filipetolhuizen: Well, actually, i would like nVi... Oct 22 2009, 10:33 PM
lagittaja Hello.
I am new to this forum and I would have a q... Oct 23 2009, 01:27 PM
Exitios QUOTE (lagittaja @ Oct 23 2009, 09:27 AM)... Oct 23 2009, 01:43 PM
lagittaja QUOTE (Exitios @ Oct 23 2009, 04:43 PM) N... Oct 23 2009, 01:56 PM
Exitios QUOTE (lagittaja @ Oct 23 2009, 09:56 AM)... Oct 23 2009, 02:05 PM
ExtremeGrandpa I have watched this thread sense the day it was st... Oct 23 2009, 02:06 PM
ChrisRay Nvidia has answered its first series of questions.... Oct 23 2009, 07:39 PM
nath1an what is the diference on the alienware labtop 17x ... Oct 24 2009, 12:40 PM
ExtremeGrandpa Nice work ChrisRay... Oct 24 2009, 12:53 PM
ErikN Hi,
GForce 240M: Some places on www.nvidia.com it... Oct 24 2009, 07:15 PM
Hexen525 Thanx ChrisRay!!! Good questions. Good... Oct 25 2009, 02:06 AM
ChrisRay QUOTE (Hexen525 @ Oct 24 2009, 07:06 PM) ... Oct 25 2009, 05:05 AM
-{RaptoR}- In the future, specifically, the Fermi gaming card... Oct 26 2009, 10:32 AM
RuffeDK Will we see more to ION platforms? Speaking netboo... Oct 26 2009, 07:50 PM
pimpmugs 1. I have been wondering for a long time why physx... Oct 26 2009, 09:27 PM
Amorphous Great questions guys. Keep them coming.
Amorpho... Oct 26 2009, 10:16 PM
Hapatingjaky Re-post since my questions were not answered, let ... Oct 27 2009, 06:42 PM
Exitios QUOTE (Hapatingjaky @ Oct 27 2009, 02:42 ... Oct 27 2009, 06:56 PM
ChrisRay QUOTE (Exitios @ Oct 27 2009, 10:56 AM) W... Oct 27 2009, 10:21 PM
Stevedroid Is nVidia investing in R&D to make drivers eas... Oct 27 2009, 09:26 PM
Hapatingjaky QUOTE (ChrisRay @ Oct 27 2009, 04:21 PM) ... Oct 27 2009, 11:35 PM
Amorphous Again, this is due to WoW being very CPU limited. ... Oct 28 2009, 05:49 AM
ChrisRay Latest Questions answered. Due to the forum downti... Nov 2 2009, 11:48 PM
Amorphous If you want to discuss the answers, checkout the a... Nov 3 2009, 12:20 AM
Patricki7 Is NVIDIA's implementation of MIMD (Multiple I... Nov 3 2009, 12:27 AM
ChrisRay QUOTE (Patricki7 @ Nov 2 2009, 05:27 PM) ... Nov 3 2009, 04:05 AM
wheeljack12 will Nvidia ever support for quad sli in the 3d vi... Nov 3 2009, 07:12 AM
Brian_S Q: Intel is aiming for CPU+APU with larrabee, AMD ... Nov 5 2009, 03:49 AM
abbas52 hi friends...i am a new member to this forum...im ... Nov 9 2009, 02:07 PM
Exitios QUOTE (abbas52 @ Nov 9 2009, 09:07 AM) hi... Nov 9 2009, 02:40 PM
Davros If this post seems a bit strange its because its a... Nov 9 2009, 07:52 PM
pimpmugs 1. How did you get so behind schedule on the Fermi... Nov 11 2009, 05:01 PM
Eremey Hi,
I've been desperately trying to find any ... Nov 17 2009, 08:50 AM
-{RaptoR}- Stereoscopic 3D Vision is a very exciting feature ... Nov 18 2009, 12:44 AM
pimpmugs Is this thread dead? Nov 18 2009, 08:07 PM
ChrisRay QUOTE (pimpmugs @ Nov 18 2009, 12:07 PM) ... Nov 20 2009, 09:35 PM
Cor'e =) heh, the lay-offs have started... ;) Nov 20 2009, 10:13 PM
ChrisRay QUOTE (Cor'e =) @ Nov 20 2009, 02... Nov 21 2009, 10:05 AM
GPUCrazy Hello guys of Nvidia. I have several questions wit... Nov 21 2009, 01:45 PM
pimpmugs Thanks for the reassurance that this thread isn... Nov 30 2009, 08:09 PM
ChrisRay I requested an update today. Hopefully see somethi... Dec 1 2009, 12:11 AM
pimpmugs QUOTE (ChrisRay @ Nov 30 2009, 07:11 PM) ... Dec 3 2009, 09:05 PM![]() ![]() |
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